Re: >Loadflt problems?

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Marcus (Marcus++at++multigenuunet.UU.NET)
Mon, 1 Aug 1994 14:13:02 PST


        Reply to: RE>>Loadflt problems?

>Hi Mark
>
>I have the same problem when loading a lot of objects with a big
>amount of geometry. To force the loader to crash you can use simple.c
>and add an unlimited loop around the "LoadFile" call. Use esprit.flt
>for example.
>The workaround LoadFltMode(PFFLT_COMBINELODS,FALSE), which was
>suggested by Mike Weiblein is working; the limit is higher now.
>
>Regards,
>Ekki Klaerner.

Yes, turning off combine lod's does help. I discovered this early on and
told Mike Wieblen to try it out as a work around. combineLODs() in the
Flight loader makes potentially many calls to pfDelete() and pfRemoveChild()
which appear to aggrevate (create?) the problem. By turning off combine
lod's, you get an extended lease on life ...

Regards,
Marcus Barnes, Member Technical Staff
MultiGen Inc., 1884 The Alameda, San Jose CA, 95126
PH: (408) 261 4110 FX: (408) 247 4329
EMAIL: multigen!marcus++at++uunet.UU.NET


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