Jim Helman (jimh++at++surreal)
Wed, 20 Jul 94 15:21:29 -0700
Geometric morphing (linear combination of multiple sources) is not
only common in standard animation packages (e.g. Wavefront's
Kinemation), it's also very useful for making smooth level-of-
detail transitions. And, as the production houses doing character
animation (e.g. MediaLab Paris, Colossal Pictures, etc.) have
found, morphing complex characters in real-time really sucks up a
lot of floating point CPU cycles, so such applications are perfect
candidates for a multiprocessor Onyx with Performer.
So, we know it's important for Performer to handle this
transparently and to have ways of importing morph animation data
from packages which support it. But we're not sure what
mechanisms to support. Our SIGGRAPH '94 paper mentions a simple
prototype implementation of morphing. Anyone having an opinion
on whether we should support a particular package's notion of
animation can send me email with suggestions.
rgds,
-jim helman
jimh++at++surreal.asd.sgi.com
415/390-1151
From: "John Forster" <john_f++at++manserv.manchester.sgi.com>
Date: Wed, 20 Jul 1994 13:35:32 +0100
To: info-performer++at++sgi.sgi.com
Subject: Interactive animation
Is there anything in Performer, now or planned, which will help
key frame animation sequences for models to be loaded from traditional
animation packages and provided realtime interpolation between the
keyframes initiated by user input ? If not, broadly speaking what
approach would be recomended to achieve this realtime vertex
interpolation in the performer environment ?
Regards
JOhnF
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