Re: Massive Textures

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Stephen Lau (lau++at++ai.sri.com)
Tue, 28 Jun 94 13:06:28 -0700


Yeah, texture fragmentation was a problem that I noticed after
doing some timing tests. All of my textures are the same size and
type, 128x128. Too bad there isn't any more hooks into the GL to
examine and manage texture map memory.

Steve

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Stephen Lau lau++at++ai.sri.com| "If there's nothing wrong with me,
SRI International | there must be something wrong
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