Re: meshing triangles

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John Rohlf (jrohlf++at++tubes)
Mon, 20 Jun 94 10:39:00 PDT


>
> REGARDING meshing triangles
> Hi All,
>
> I've found that pfuMeshGSet(3pf) requires the pfGeoSet vertices be in a
> particular order for meshing to occur.
>
> I believe that the vertices must be ordered as described in bgntmesh(3g),
> i.e. [v0,v1,v2], [v3,v2,v1]. pfGeoSet vertices that would mesh with the
> help of swaptmesh(3g) are not meshed by pfuMeshGSet().
>
> Does anyone have a routine to order the vertices within a pfGeoSet so that
> pfuMeshGSet() will actually mesh them?
>

        You can't rearrange the order of vertices without changing
        the front/back orientation of polygons. If you use
        backface culling for improved rendering performance (and you
        should), then you will get dropped polygons if you change
        their orientation.

        pfGeoSets do not use swaptmesh. There are many reasons for
        this; the most pertinent is that OpenGL has abolished
        swaptmesh.

        In conclusion, the tmesher does about the best it can
        with its current algorithm.


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