pfPartition

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Aaron Hightower (aaron++at++qbert.dseg.ti.com)
Thu, 26 May 1994 17:12:53 -0500 (CDT)


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From jim helman:
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Subject: Re: Large MultiGen/Performer databases
Date: Wed, 20 Apr 94 20:11:23 -0700

It's always best to spatially organize the scene graph
for culling. pfPartitions speed up intersection
traversals, e.g. terrain following, but do not affect
culling. ^^^^^^^^^^^^^

rgds,

-jim helman
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From the man page:
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DESCRIPTION
  A pfPartition is a type of pfGroup which organizes the scene graphs of
  its children into a static data structure which can be more efficient for
  culling and intersections.
  ^^^^^^^
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Which is accurate? What does a pfPartition *really* do? What, specifically,
is a pfPartition? Does it modify its children? Does it splice (divide)
geometry into pieces? Does it make culling more efficient?

Thanks in advance,
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