Re: (Fwd) Fog implementation

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Lance Marrou (marrou++at++vsl.ist.ucf.edu)
Tue, 10 May 94 09:40:22 GMT


I have also had trouble implementing spline fog on RE and RE2 systems,
but I had not figured it was worth a lot of trouble (therefore I did not
spend a bunch of time with it). I stuck with the regular pix mode on
fog and it works fine enough for some neat effects (quick & cheap).
We had it running on our demos at I/ITSEC last year.

Of course, fog will become a cheap rendition of any fog/cloud simulations
currently being developed, but it is a cool source of visual effects;
thanks, SGI! :)
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