black objects on 1.2

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Fernando D. Mato Mira (matomira++at++lig.di.epfl.ch)
Thu, 5 May 94 21:48:04 +0200


Hello,

  I have just ported a program to 1.2 . The terrain and objects
get rendered, but totally black. Is there anything to add to the
material, state definition procedure or could something like
this be related to getting a no virtual swap space warning at
the beginning? The materials are not NULL, that's for sure.

Also, loading some specific .sgo objects crashes the program,
which did not happen before either.

Thanks

Fernando D. Mato Mira
Computer Graphics Lab
Swiss Federal Institute of Technology (EPFL) Phone : +41 (21) 693 - 5248
CH-1015 Lausanne FAX : +41 (21) 693 - 5328
Switzerland E-mail : matomira++at++di.epfl.ch


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