Jim Helman (jimh++at++surreal)
Fri, 22 Apr 94 09:24:27 -0700
Dynamic geometry also requires multibuffering for frame-accuracy
and to avoid data collisions. Performer does not internally
multibuffer pfGeoSets because in most databases the majority of the
geometry is static and keeping extra copies of geometry would waste
a lot of memory. The next major release of Performer will have
intrinsic support for multibuffered geometry and morphing. Until
then, you can multibuffer geometry yourself in Performer 1.X using
a switch node with multiple pfGeodes and pfGeoSets underneath it.
Just set the switch value appropriately each frame and modify the
corresponding geometry in the APP process.
rgds,
-jim helman
jimh++at++surreal.asd.sgi.com
415/390-1151
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:50:15 PDT