Re: Large MultiGen/Performer databases

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Jim Helman (jimh++at++surreal)
Wed, 20 Apr 94 20:11:23 -0700


It's always best to spatially organize the scene graph
for culling. pfPartitions speed up intersection
traversals, e.g. terrain following, but do not affect
culling.

rgds,

-jim helman

jimh++at++surreal.asd.sgi.com
415/390-1151


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