Linda Roy (lroy++at++jetson)
Thu, 24 Mar 94 16:30:18 -0800
My guess is I'ld want to replace the low-level drawing routines
of performer for these objects. Is this easy to do or is this such
a pain that I am better off sticking with GL for this?.
Any suggestions and opinions are welcome.
Speed is second to these texture calculations, here.
Thanks,
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Linda Roy lroy++at++sgi.com (415)390-3684
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:50:13 PDT