John Rohlf (jrohlf++at++tubes)
Tue, 22 Mar 94 14:36:32 PST
In 1.0 pfLightPoints are not fogged. In 1.2 they are fogged
but the fog onset and opaque ranges are modified by the
values passed to pfLPointFogScale. This allows lightpoints to
shine through fog more than non-emissive surfaces.
> If I have emissive polygons will they also shine through the fog?
> Any help on this is appreciated.
Unfortunately not. I think this is really a GL issue but if it
doesn't get resolved in the GL then we will handle it in
Performer in a future release.
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