From GL world to PF world ... how to translate viewing ??????

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Cedric Gautier (gce++at++scl.syseca.fr)
Tue, 22 Mar 94 17:57:59 +0100


HI ...

Trying to recover camera trajectory from a GL defined world to to Performer
world, I have several problems to get the right result ...

My original information is XYZ position, XYZ target and roll of the camera in
a GL environment ... how to translate it in a Performer based world ? ...

Any information will be welcome to improve my beginer's knowledge about it ...

Thank's to everybody ...

Cedric

PS: Is there another solution if I can get the Eulers angles from GL world ?

Email: gce++at++syseca.fr
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