Re: Texture matrix transformations

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Jim Helman (jimh++at++surreal)
Sun, 27 Feb 94 23:38:50 -0800


  I am trying to apply textures using different texture transformation
  matrices. Is there some way I can link the texture transformation
  matrix to the pfGeoState, so that the MTEXTURE matrix is modified
  automatically on a per-texture basis?
   
Nope. You'll need to use a pre-draw callbacks on the pfGeodes to
change the texture matrix for the included pfGeoSets (best
to restore the matrix in the pfGeode's post-draw callback).

rgds,

-jim helman

jimh++at++surreal.asd.sgi.com
415/390-1151


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