Re: Texture matrix transformations
Jim Helman (jimh++at++surreal)
Sun, 27 Feb 94 23:38:50 -0800
I am trying to apply textures using different texture transformation
matrices. Is there some way I can link the texture transformation
matrix to the pfGeoState, so that the MTEXTURE matrix is modified
automatically on a per-texture basis?
Nope. You'll need to use a pre-draw callbacks on the pfGeodes to
change the texture matrix for the included pfGeoSets (best
to restore the matrix in the pfGeode's post-draw callback).
rgds,
-jim helman
jimh++at++surreal.asd.sgi.com
415/390-1151
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on Mon Aug 10 1998 - 17:50:11 PDT