Transparency

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Bernd Froehlich (bernd++at++viswiz.gmd.de)
Tue, 22 Feb 94 18:18:09 MET


Hello,

how is transparency realized in Performer?
In GL one has to render the opaque polygons first, then
the transparent ones in decreasing order of distance from
the eyepoint. Sorting is usually too expensive, so
just drawing the opaque polygons first and the
transparent ones last is ok for most cases.
Is this supported in Performer and how?

Thanks

--Bernd

bernd++at++viswiz.gmd.de


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