Re: flickering on RealityEngine

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Jim Helman (jimh++at++surreal)
Sat, 29 Jan 94 12:07:42 -0800


For best Z resolution and to eliminate invisible geometry (e.g. in
heavy fog), you want to set the near clip as far away as practical and
the far clip as near as practical. What's practical depends on the
range within which you need to view objects. With heavy fog, you can
bring in the far clip. In an flight simulator, you can push out the
near clip compared with say a building walkthrough.

The near/far clip ranges do not affect our LOD
calculation.

rgds,

-jim helman

jimh++at++surreal.asd.sgi.com
415/390-1151


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