alpha PFTR_HIGH_QUALITY with pf 1.1?

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elke++at++tyrann.atlas.de
Tue, 18 Jan 94 19:04:52 -0100


Hallo, Performer experts!

Questions:

1. Why do INTA or RGBA textures look as if they were quantised to 4 levels with
4-sample multisampling and to 8 levels with 8-sample multisampling?????
( Onyx RE2 with 2RM, Performer 1.1, IRIX 5.0.1 )

2. Apparently PFTR_HIGH_QUALITY must be set with pfGStateMode or pfTransparency
in order to avoid this "quantised" alpha. Is there a way to set
this in Performer 1.1? This token does not exist in PF1.1.
I also looked for a similar method in gl but could not find it.
Can someone help me out here?
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Atlas Elektronik Dept EZS2
Bremen Germany
(elke++at++tyrann.atlas.de)


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