Re: Problem with GL calls in Performer 1.2

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John Rohlf (jrohlf++at++tubes)
Tue, 28 Dec 93 10:56:00 -0800


>I totally missed that. Thanks. However, in my program's initizaliation, I
>make the following calls:
>
> pfCullFace( PFCF_OFF );
> pfOverride( PFSTATE_CULLFACE, PF_ON );
>
>and they did not seem to solve the problem (I don't call pfOverride with
>PFSTATE_CULLFACE again). However, when I made the vertices of my polygon in
>counterclockwise order, it shows up. Am I using pfOverride incorrectly?
>

        This is the correct usage of pfOverride and should definitely work.
Are you calling this in your pipe initialization function (pfInitPipe)?
How about a code fragment or a gldebug trace?


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