Cursor changes

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Kevin Russo (russo++at++ait.nrl.navy.mil)
Thu, 9 Dec 93 14:04:52 +0100


I want my Performer1.1 app to be able to change the cursor shape
in response to different modes in the simulation. As I understand
it, since I'd have to use the GL cursor-routines (or X?) to do this,
they can only be invoked in the draw proc.

My question is what's the best way to handle changing the cursor
shape? Should I make an empty node with a draw callback, where
the node's draw traversal mask gets turned on only when I want
to change cursors? Or is there a better way of handling this?

Thanks for all suggestions.

Kevin

--
Kevin Russo
russo++at++ait.nrl.navy.mil
US Naval Research Lab
Washington, DC

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