Re: pfRemoveChild(...)

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Jim Helman (jimh++at++surreal)
Sun, 05 Dec 93 07:13:25 -0800


> If the boat is to be removed and deleted should we call:
>
> pfRemoveChild(scene, boat);
> pfDelete(boat);

Yes, but remember to create and delete nodes only in the
application process.

Also, pfDelete is not complete or MP safe in 1.0/1.1, but
should work swimmingly in 1.2. If you do use it in 1.0/1.1,
don't delete the boat for a few frames after you remove it
just to make sure the back end draw process is done with all
of it.

rgds,

-jim helman

jimh++at++surreal.asd.sgi.com
415/390-1151


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