re:pfSegsIsectNode difficulties

New Message Reply Date view Thread view Subject view Author view

Leo Blume (lblume++at++miranda)
Thu, 2 Dec 93 11:15:33 -0800


   Date: Thu, 2 Dec 93 13:39:12 -0500
   tonnesen++at++enews.nrl.navy.mil (Cindy Tonnesen) writes:

   I'm using the Performer 1.2 Beta Release -- and I'm trying to do something
   I anticipated would not be too difficult: detecting intersections between
   a line segment and objects in the scene.

   [stuff deleted]

I too am interested in seeing an example of how pfHit, pfQueryHit, etc
is supposed to be used (esp. in the context of pfChanPick).

The data struct passed into pfChanPick is supposed to be a:

pfHit **pickList[];

Is this supposed to be allocated or does pfChanPick do the allocation?
If I am supposed to do the allocation, how big is this array supposed
to be? Equal to the max. number of items I think will be hit??

--------------

Leo Blume

lblume++at++sgi.com


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:50:07 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.