John Rohlf (jrohlf++at++tubes)
Tue, 23 Nov 93 12:27:55 -0800
Not at this time.
>2) Is there a list of Performer functions where zwritemask is switched?
pfTransparency and pfDecal(PFDECAL_BASE_DISPLACE) both set
zwritemask.
>3) In those functions, is the zwritemask switched at the end of the
> function or somewhere in the middle?
> If the latter is true I think I have to avoid such geometry !
> For the first I would have to live with zwritemask(0x0)'s in
> all (critical) post draw callbacks.
pfLightPoints and pfLayer nodes call pfTransparency and pfDecal
respectively. You can choose to use stencil-type decaling
with pfLayerMode(layer, PFDECAL_BASE_STENCIL) which will
not modify the zwritemask.
To get around pfTransparency setting the zwritemask you will
have to use post-draw callbacks on all transparent geometry
to be safe. Alternately you can globally disable transparency
with pfOverride.
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