Jim Helman (jimh++at++surreal)
Sat, 13 Nov 93 01:36:02 -0800
In the *draw* process callback, you can use something like:
prev=getmmode();
mmode(MPROJECTION);
getmatrix(mine);
mmode(prev);
to get the projection matrix. You can then use the matrix
definitions in the GL Programming guide to back out the FOV, but the
form of "mine" that Performer uses is not documented, it could have
other transformations built in, and it could vary between releases.
rgds,
-jim helman
jimh++at++surreal.asd.sgi.com
415/390-1151
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