RE: pfSync() and faster dynamics
david pratt (pratt++at++bessie.cs.nps.navy.mil)
Fri, 29 Oct 93 18:42:32 -0700
Back in the early days before performer we used gl on 4D/60Gs. We were happy
to get 6Hz on a Unmanned Aircraft Simulator. At that speed they system was
very unstable. So what we did was devide the time from the last frame to
this frame by 5 or 10 and use those as time steps. In Performer, how about
running a fixed rate of 30Hz and the sim at 60hz. Draw, pfSync()/pfFrame(),
every other cycle.
Dave\
Dave Pratt pratt++at++cs.nps.navy.mil (408) 656-2865
Department of Computer Science, Naval Postgraduate School, Monterey, CA 93943
These are my opinions, talk to the PAO for the Navy's.
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