Re: pfDCS

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Jim Helman (jimh++at++surreal)
Mon, 11 Oct 93 10:50:11 -0700


You can set the matrix directly (pfMakeScaleMat, pfDCSMat),
however non-uniform scales are slow because normals must
be renormalized in the graphics pipe. Also, there is at
least one bug affecting non-orthogonal transformations:
bounding cylinders in intersection requests.

rgds,

-jim helman

jimh++at++surreal.asd.sgi.com
415/390-1151


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