Best HUD in Perfomer

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Reed Whittington (reedwhit++at++skips.dseg.ti.com)
Fri, 8 Oct 93 16:26:58 CDT


I'm looking for the most efficient way to implement HUD symbology on
top of a performer visual. I have tried drawing to the overlay plane
in a post draw call back. This tends to task the graphics pipe more
than would be expected. Even drawing every 10th frame creates a big
spike. I have considered putting the symbology in its own pfChannel.

Would this be recommended? What have others tried?

It seems the Performer Channel Stats are efficiently implemented.
How were the ChanStats done?

--Reed


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