[info-performer] Loss of accuracy on emissive and specular colors

Date view Thread view Subject view Author view

From: Vincent Pasqualato (vincent.pasqualato++at++oktal.fr)
Date: 02/27/2006 09:50:10


Hi,

I develop an application that uses OpenGL Performer. I load a FLT database.
Then I'm using the emissive and specular color in a vertex shader to make a special
rendering. Unfortunately the colors I get are not the correct ones. I verified my database
with creator and the colors are correct.

Do you know why these colors are affected? And then, can I avoid it?

Thanks

Vincent Pasqualato


Date view Thread view Subject view Author view

This archive was generated by hypermail 2b29 : Mon Feb 27 2006 - 10:10:19 PST