From: Vincent Pasqualato (vincent.pasqualato++at++oktal.fr)
Date: 02/27/2006 09:50:10
Hi,
I develop an application that uses OpenGL Performer. I load a FLT database.
Then I'm using the emissive and specular color in a vertex shader to make a special
rendering. Unfortunately the colors I get are not the correct ones. I verified my database
with creator and the colors are correct.
Do you know why these colors are affected? And then, can I avoid it?
Thanks
Vincent Pasqualato
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