From: John Kelso (kelso++at++nist.gov)
Date: 01/31/2006 12:04:04
Hi,
Try this:
pfdBldrMode(PFDBLDR_MESH_RETESSELLATE, 0) ;
for loaders which use the builder.
-John
On Tue, 31 Jan 2006, Alex Hill wrote:
> Dear pfErs,
> I have written a utility to morph the vertices and
> textures of two models.
> However, it requires that each model have the same
> structure (type, number of vertices, number and
> arrangement of textures and materials).
> Unfortunately, Performer insists on building tristrips
> and rearranging the geosets.
> I know each loader behaves differently.
> Some are tied to the pfdBuilder library, some, such as
> the *.iv loader are not.
> Can anyone give me specifics on how to prevent any
> specific formats from rearranging the geosets, etc...?
> I would say that *.flt, *.iv, *.wrl, and *.3ds are my
> main model file options, but I would prefer to work
> with *.iv.
>
> Alex Hill
> Electronic Visualization Laboratory
> Chicago Illinois
> www.evl.uic.edu/yg
>
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