Re: [info-performer] Intersection testing

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From: Allan Schaffer (allan++at++sgi.com)
Date: 01/18/2006 09:37:15


Christian Rothländer wrote:
> Gordon Tomlinson wrote:
>>Intersection test are expensive especially if you do not have a well
>>balanced tree (quad or similar) and or large pools geometry and you can only
>>do a limited number per frame depending on you scenes complexity,
>>composition and desired frame rate etc
>
>
> The Graph is made by a biologist, it don't think it's well balanced or even something balanced if that don't happen by
> pure chance...

Hello Christian,
The latest Performer version has a number of utility functions that will
optimize a poorly balanced scene graph -- have a look at the
pfdOptimizeGraph manpage, functions
     pfdSpatializeGraph()
     pfdMergeGraph()
     pfdStripGraph()
     etc

Also see the manpage for the '.gopt' pseudo-loader (man gopt), which you
can use with 'pfconv'.

Allan

-- 
Allan Schaffer                                            allan++at++sgi.com
Engr. Dept. Manager, Visual Systems Group                1-650-933-2160
Silicon Graphics                                     http://www.sgi.com


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