From: Marc Erich Latoschik (marcl++at++techfak.uni-bielefeld.de)
Date: 12/16/2005 05:35:29
Rajesh R wrote:
> Dear Performers,
>
> May this is not OpenGL Performer related question. Let me first apologize
> for that.
>
> Let me go to question, Has anyone integrated Collision Detection Library
> such as
> ICOLLIDE, VCOLLIDE with your Performer applications. How far they are
> successful. I would very much happpy if someone can give feedback on this
Dear Rajesh,
we did use icollide and are currently using vcollide successfully
with performer -or to be honest- with AVANGO which is a VR framework
on top of performer. We are using it for virtual construction
applications where it gives us sufficient functionality for determining
colliding objects and the related collision spots. We do have
source of course but it wouldn't help you too much since it is
mainly customized for AVANGO (w.r.t. embedding the collision test in
the overall process flow). Hope it helps
regards
Marc
>
>
> With best regards,
> Rajesh.R
> Virtual Reality
> Institute for Robotics and Intelligent Systems (IRIS)
> c/o Centre for AI and Robotics
> Defence Research and Development Organization (DRDO)
> Ministry of Defence
> Bangalore - 1
>
>
>
> Scientists are people of very dissimilar temperaments
> doing different things in very different ways. Among
> scientists are collectors, classifiers and compulsive
> tidiers-up; many are detectives by temperament and many
> are explorers; some are artists and others artisans.
> There are poet-scientists and philosopher-scientists and
> even a few mystics."
>
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-- Marc Erich Latoschik AI & VR Lab, AI Group University of Bielefeld www.techfak.uni-bielefeld.de/~marcl/
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