From: Rajesh R (rajeshr++at++cair.res.in)
Date: 12/14/2005 03:51:09
I want to render a sphere infront a Quad. The Quad is visible. Sphere is
not to be seen
#include <Performer/pr/pfWindow.h>
#include <Performer/pr/pfGeoSet.h>
#include <Performer/pr/pfGeoState.h>
#include <Performer/pr/pfMaterial.h>
#include <Performer/pfdu.h>
int main (void)
{
float t = 0.0f;
void *arena = pfGetSharedArena();
// Initialize Performer
pfInit();
pfInitState(NULL);
// Initialize GL
pfWindow *win = new pfWindow;
win->setOriginSize(100, 100, 500, 500);
win->setName("Iris Performer");
win->setWinType(PFWIN_TYPE_X);
win->open();
// set up the window
pfFrustum *frust = new pfFrustum;
frust->apply();
delete frust;
pfAntialias(PFAA_ON);
pfCullFace(PFCF_OFF);
// Set up a geoset
pfVec3 *coords = new pfVec3[4];
coords[0].set(-1.0f, -1.0f, 0.0f );
coords[1].set( 1.0f, -1.0f, 0.0f );
coords[2].set( 1.0f, 1.0f, 0.0f );
coords[3].set(-1.0f, 1.0f, 0.0f );
/* pfVec3 *coords = new pfVec3[4];
coords[0].set(1.0f, 0.0f, 1.0f );
coords[1].set(1.0f, 0.0f, 1.0f );
coords[2].set(1.0f, 0.0f, 1.0f );
coords[3].set(1.0f, 0.0f, 1.0f );*/
pfVec4 *colors = new pfVec4[4];
colors[0].set(1.0f, 1.0f, 1.0f, 1.0f);
colors[1].set(0.0f, 0.0f, 1.0f, 1.0f);
colors[2].set(1.0f, 0.0f, 0.0f, 1.0f);
colors[3].set(0.0f, 1.0f, 0.0f, 1.0f);
pfGeoSet *gset = new pfGeoSet;
gset->setAttr(PFGS_COORD3, PFGS_PER_VERTEX, coords, NULL);
gset->setAttr(PFGS_COLOR4, PFGS_PER_VERTEX, colors, NULL);
gset->setPrimType(PFGS_QUADS);
gset->setNumPrims(1);
// Set up a geostate, backface removal turned off
pfGeoState *gstate = new pfGeoState;
gstate->setMode(PFSTATE_CULLFACE, PFCF_OFF);
gset->setGState(gstate);
pfTranslate (0.0f, 0.0f, -4.0f);
pfGeoSet *gset2;
pfGeoState *gstate2 = new pfGeoState();
gset2 = pfdNewSphere(500,arena);
pfMaterial *mat = new pfMaterial();
mat->setAlpha(0.5);
gstate2->makeBasic();
gstate2->setMode(PFSTATE_ENLIGHTING, PF_ON);
gstate2->setAttr(PFSTATE_FRONTMTL, mat);
gstate2->setMode(PFSTATE_TEXTURE, PFTR_OFF);
gstate2->setMode(PFSTATE_TEXENV, PFTR_OFF);
gstate2->setMode(PFSTATE_TRANSPARENCY, PFTR_ON);
gset2->setGState(gstate2);
pfTranslate (0.0f,0.0f,-4.0f);
// Simulate for twenty seconds.
pfInitClock (0.0f);
while (t < 2.0f)
{
static pfVec4 clr(0.1f, 0.0f, 0.4f, 1.0f);
t = pfGetTime();
pfClear(PFCL_COLOR | PFCL_DEPTH, &clr);
//pfRotate (PF_Y, 1.0f);
gset->draw();
win->swapBuffers();
}
return 0;
}
Rajesh.R
Virtual Reality
Institute for Robotics and Virtual Reality
c/o Centre for AI and Robotics
Defence Research and Development Organization (DRDO)
Ministry of Defence
Bangalore - 1
Scientists are people of very dissimilar temperaments
doing different things in very different ways. Among
scientists are collectors, classifiers and compulsive
tidiers-up; many are detectives by temperament and many
are explorers; some are artists and others artisans.
There are poet-scientists and philosopher-scientists and
even a few mystics."
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