From: Don Burns (don++at++andesengineering.com)
Date: 11/28/2005 09:49:35
Indeed a different discussion. The scalability of osg on Prism is currently
a behind-the-scenes topic of discussion. I'd be very interested in finding
out about your experiments and share some of mine. This is probably a more
appropriate topic on the osg-user list, so lets do it there if you are
interested.
-don
On 11/28/05, Rick van Haasen <rick.van.haasen++at++philips.com> wrote:
>
> Hi,
>
> in order to have more control over the way objects are imported i am
> considering porting the openflight loader code of OSG to Performer. The
> structure, nodes and geometry of the OSG scenegraph have much resemblence
> with the corresponding structures of Performer, so porting should be
> possible.....
> Before giving it a try, i would like to know if someone out there tried
> this already (or has considered/rejected it).
>
> Another option would be to use OSG iso Performer.
> I did some experiments. My conclusion is that the threading model of OSG
> is good for an average PC-architecture (1 or 2 CPU's), but does't scale
> well on a larger system with more CPU's and graphics outputs (like an
> Onyx). But ofcourse this is a complete different discussion..........
>
> regards,
> Rick
>
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