[info-performer] loading smooth shaded objects

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From: Rick van Haasen (rick.van.haasen++at++philips.com)
Date: 11/16/2005 08:13:09


Hi all,

i'm trying to load a mesh that has normals assigned to each vertex (using
pfdloadfile).
The geoset that is created by the loader has "PFGS_FLAT_TRISTRIP"
primitives.
Is there a way to instruct the loader to build geosets with PFGS_TRISTRIP
primitives?

I tried both the .3ds and the .flt formats, both build PFGS_FLAT_TRISTRIPs

thanks,

Rick


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