From: Alexandre Naaman (naaman++at++sgi.com)
Date: 10/25/2005 16:11:05
Hi again,
Oopsy daisy ... looks like my last email ended up being completely
empty for some strange reason ...
So here goes one more time ...
I made some changes to the FLT loader which will appear in version
3.2.2 and fix some multitexturing issues we had with the loader. If
you were using multitexturing in the loader then ... this is probably
the culprit. If you'd like you can send me the file and I can covert
it to pfb for you at which time you can check to see if the fixes
that will be in 3.2.2 do the job for you, or not.
Thanks, and sorry to everyone for sending out the blank email,
Alex.
On Oct 25, 2005, at 6:21 AM, Dorosky, Christopher G wrote:
> Sorry, I should have put that.
> The original file is .flt and it uses GeoSets.
> Performer version is 3.2 on either platform (L || W)
>
>
> -----Original Message-----
> From: stacep++at++bluepoles.engr.sgi.com
> [mailto:stacep++at++bluepoles.engr.sgi.com] On Behalf Of Stace Peterson
> Sent: Monday, October 24, 2005 6:49 PM
> To: Dorosky, Christopher G
> Cc: info-performer++at++sgi.com
> Subject: Re: [info-performer] Models with no tex coords.
>
> Chris,
>
> Haven't run into this myself, but maybe we can figure it out with a
> little more information. What type of file are you loading (flt, pfb,
> obj, etc.)? What type of geometry is the skydome (pfGeoSet or
> pfGeoArray)?
>
> Thanks,
> Stace
>
> "Dorosky, Christopher G" wrote:
>
>>
>> I have a model of a skydome that a vendor sold me.
>> It is essentially a scalable half dome, with a nice sky and cloud
>> texture.
>>
>> Under Linux, my application loads it just fine, with Performer.
>> Under Linux, Perfly loads it just fine.
>> Under Windows, Perfly loads it just fine.
>> Under Windows, my application loads it without texture.
>>
>> The texture file is rgba.
>> I thought this was a problem, but discovered after printing the
>> geosets on all configurations that in my app, under windows only,
>> there are no texcoords.
>> Perfly somehow manages to generate some. (but it says no texgen
>>
> either).
>
>>
>> In windows, I can run perfly, and write out a pfb, and pfa.
>> Either have texcoords, according to perfly, when run again.
>> The pfa is easy to read. It has texcoords.
>>
>> By cutting and pasting, I can create a pfVec2 array, and manually
>> assign the texcoords in my application, and I get texture, but it's
>> wrong (streched, disjointed, etc...). I get the texcoords from a cut
>> and paste of the pfa.
>>
>> My application dies when trying to load the pfb. It says there are no
>> gsets.
>>
>> What is going on here? Why can perfly do this when another app
>> cannot?
>> The pfb loader is initted, so it's not that.
>>
>> Thanks,
>>
>> Chris
>>
>>
>>
> ----------------------------------------------------------------------
> -
>
>> List Archives, Info, FAQ: http://www.sgi.com/software/performer/
>> Open Development Project: http://oss.sgi.com/projects/performer/
>> Submissions: info-performer++at++sgi.com
>> Admin. requests: info-performer-request++at++sgi.com
>> ---------------------------------------------------------------------
>> -
>> -
>>
>
> --
> ------------------------------------------------------------------
> Stace Peterson stacep++at++sgi.com
> Silicon Graphics, Inc. (650) 933-2323
>
>
> ----------------------------------------------------------------------
> -
> List Archives, Info, FAQ: http://www.sgi.com/software/performer/
> Open Development Project: http://oss.sgi.com/projects/performer/
> Submissions: info-performer++at++sgi.com
> Admin. requests: info-performer-request++at++sgi.com
> ----------------------------------------------------------------------
> -
>
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