[info-performer] Cube Maps

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From: Dimi (christop++at++fhw.gr)
Date: 10/18/2005 04:53:01


Hi,
I am trying to implement dynamic cube map reflection using Performer.
In the man page of pfTexture says that
when tex->setFormat(PFTEX_CUBE_MAP,1) then subload can only be done from
user pfMalloced memory.
Since I need to do dynamic cubemapping it has to be done from the
framebuffer..
Does anyon has a solution how to do subloading from the framebuffer when
Cube Maps are used?
In GL its working fine I dont know why Performer has an issue with this.
BTW I also failed to do any subloading from pfMalloced memory.
It seems that whenever subloadMulti is called the texture goes away and
the primitive is drawn without any texture.
If anyone has a sample how to tackle these issues, I would be gratefull.

Thanks
Dimi

-- 
Dimi Christopoulos {christop++at++fhw.gr}|
      VR Software Engineer          |Web: www.fhw.gr
Foundation of the Hellenic World    |Tel. (+30) 21 254 03800,(+30) 21
034 22292
      Athens -  Greece              |Fax. (+30) 21 254 03838,(+30) 21
034 22272


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