From: Dorosky, Christopher G (christopher.g.dorosky++at++lmco.com)
Date: 10/16/2005 10:46:46
Found out more about the model deletion problem.
Does not matter if model is added to scene graph or not (ever).
By converting to pfb, and doing same thing, stilll have texture and
geostate delete problem.
If I use the pfdConverterMode (PFPFB_SHARE_GS_OBJECTS, PF_OFF) in pfb
mode, then everything works fine.
It appears that something is being shared, that I can't get ahold of to
delete / unshare . I don't want to run that mode, because it will reduce
run-time performance.
Looking in the global shared list, or channel gstate lists produces
nothing.
Any hints as to how I can either:
1. Override the behavior for flt files just like pfb (not optimal
solution).
2. Figure out how to unshare and delete stuff when I delete the whole
model.
Thanks,
Chris
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