From: Jason Daly (jdaly++at++ist.ucf.edu)
Date: 10/06/2005 11:46:13
Christopher D. Johnson wrote:
>Jason-
>
>I am going to take a step back from my "multiscreen" view and see about attacking the problem with one "screen" covering both LCD displays, ie setting up my system with one "screen" instead of 2..
>
>So far I have one pipe, with two windows attached to it and channels set in the windows. I have noticed that when I created the 2nd window, what gets displayed in each window now looks "funky", with colors being off and some things not showing up or updating. What else needs to be done to get 2 windows to "play nice"? I've read about pfPWinShare() and the associated funcitons but don't have an example of how configuring, framebuffering, and relying on calls to pfFrame() should be set up. I suspect that may be my problem.
>
>
Now you're starting to get beyond where I can help without seeing it for
myself. You're probably right in that you'll have to specify that
you're sharing the OpenGL objects between windows (pfPWinShare seems to
be the right thing to look at). Another thing to keep in mind is that
each window will have its own CULL and DRAW process, so if you're using
the same scene in both windows, you have to make any changes
appropriately. Unfortunately, I don't have a lot of experience with
this, so I can't send you any code.
----"J"
"I'm a castaway stranded in a desolate land, I can see the footprints in the virtual sand." --Neil Peart
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