From: Tiziano Diamanti (t.diamanti++at++cineca.it)
Date: 09/14/2005 09:29:32
Hi,
I tried it and yes it works now!
I already had the color set before font rendering (that was enough with
Nvidia to work),
now I disable lighting and texturing (with glPushAttrib, then I pop the
attribute changes)
and it works nicely on Prism too.
Thank you very much for the tip.
Tiziano
>Hi Tiziano,
>
>have you made sure that lighting and texturing is off and that you are setting a color before the font is drawn?
>
>Just a thought... Bye! Benedikt
>
>
>
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