From: Alexej Fink (alexejfink++at++gmx.net)
Date: 08/26/2005 06:29:32
hello,
I try to do multipass-rendering with pfShaderProgram, and will use bins to
sort the passes.
on a setup with multiple channels - how should the bins be registered to
them:
- all channels separately?
- on only one channel? (are they shared)
===============================================================
I want to use this all with avango, but I cannot access channel from avango
runtime:
is there a reason why bins are managed by pfChannel instead of the
scene-graph?
===============================================================
is there a performer-revision on the way, that will support multipass
shading (OpenGL-shader)?
Thank U in advance...
Alexej
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