From: tansel halic (tanselhalic++at++yahoo.com)
Date: 07/06/2005 12:17:14
i realize that intersection detection misses
collisions when the movement of the object, that has
intersection vectors,occurs too fast. when i decrease
the speed of the movement(actually when i move the
mouse slowly,object movement comes from the mouse) it
works fine and it captures all collisions.although i
try this without forked ISECT process the problem
still exists. Do you have an idea? another question
when the intersection process is not forked and runs
within the application process, does it work still
asynchronously
here is the main loop of my code
.
.
pfMultiprocess(PFMP_APP_CULL_DRAW|PFMP_FORK_ISECT);//i
put all of them in the same process, the problem still
persisted
.
.
.
while(true){
pfSync();
pfuGetMouse(&mouse);
pfiUpdateXformer(xformer);
handleevents();//handle event queries and queries
the intersections
pfFrame();
}
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