From: JaeYoon Kim (jykim++at++netmedia.kjist.ac.kr)
Date: 06/02/2005 07:23:16
Hi
I have tried to display DV video stream into my scene over Windows XP.
Since generic OpenGL does not support overlay as Direct Draw, the
performance (ex. frame rate) may be low to render decompressed video
frame by texture mapping.
Is there anyone who helps me out on increasing the performance (I just
wonder how to use overlay memory on OpenGL performer).
How to render decompressed frame having YUV form directly on my scene?
(Now I change YUV form to RGB form in certain function).
This archive was generated by hypermail 2b29 : Thu Jun 02 2005 - 07:23:37 PDT