From: Devrim Erdem (devrim.erdem++at++gmail.com)
Date: 05/22/2005 03:29:37
If you want to change the current OpenGL fog state for each object, I guess
it would be sufficient to install a pre and post draw callback and change
and restore the fog as you wish in these functions. If this is what you
mean.
But I am not sure if you could assign an individual pfFog to certain nodes,
didn't try before. Can be possible...
Devrim.
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