From: Jason Daly (jdaly++at++ist.ucf.edu)
Date: 05/18/2005 14:16:11
Hi again, Jimi,
I forgot to mention that generic attributes are currently broken in
Performer (Stace Peterson has said this previously), so
do this instead:
geoa->setMultiAttr(PFGA_TEX_ARRAY, 3, 3, GL_FLOAT, sizeof(float)*3,
tangentlist);
This will send them down texture unit 3 (change this to another texture
unit if you're already using this one). You can just read them in from
there in your GLSL shader.
--"J"
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