From: Stace Peterson (stacep++at++sgi.com)
Date: 05/12/2005 13:51:29
Rajesh,
Unfortunately, there is no simple way to set a background texture for
use with Performer. However, you can use a channel draw callback to
render a screen size rectangle and apply a given pfTexture to it before
rendering the scene with pfDraw().
Hope this helps,
Stace
Rajesh R wrote:
>
> Dear All,
>
> How to put a background Texture using OPENGL PERFORMER ?
>
> Regards
> Rajesh.R
> Virtual Reality LAB,
> Institute for Robotics and Intelligent Systems(IRIS)
> c/o Centre for Artificial Intelligence and Robotics,
> Ministry of Defence,
> Bangalore -1
> INDIA
>
> When I hear somebody say that "Life is hard,"
> I am always tempted to ask, "Compared to what?"
>
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-- ------------------------------------------------------------------ Stace Peterson stacep++at++sgi.com Silicon Graphics, Inc. (650) 933-2323
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