From: Jonathan Kelly (Jonathan.Kelly++at++vrsim.net)
Date: 05/05/2005 14:35:18
I wrote a very small test program to debug why a second call to pfFrame
would crash the program. All I'm doing is opening up a window and attaching
a camera to it. I call pfFrame and pfSync after I open the window to display
the window then while in the sim loop I make a call to pfFrame and pfSync.
The catch comes when I make the call to pfFrame in the sim loop. Here is the
small test app that I wrote, where could I be going wrong???
Jonathan
#include <Performer/pf.h>
#include <Performer/pf/pfPipe.h>
#include <Performer/pf/pfScene.h>
#include <Performer/pf/pfPipeWindow.h>
#include <Performer/pf/pfChannel.h>
int main(int argc, char *argv[])
{
pfPipe *pipe;
pfPipeWindow *pw;
pfScene *scene;
/* Initialize Performer */
pfInit();
pfMultiprocess(PFMP_APPCULLDRAW);
/* Configure */
pfConfig();
scene = new pfScene();
/* Configure and open GL window */
pipe = pfGetPipe(0);
pw = new pfPipeWindow(pipe);
pw->setName("OpenGL Performer");
// set the size and origin of the pipe window
pw->setOriginSize(0, 0, 800, 600);
pw->open(); // open the new window
pfFrame();
pfSync();
pfPipe *pCameraPipe = pfGetPipe(0);
pfChannel *pChannel = new pfChannel(pCameraPipe); // create a camera from
the first pipe
// sim loop
for(;;)
{
pfFrame();
pfSync();
}
pfExit();
exit(0);
}
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