[info-performer] PFI file with stored mipmap levels, can pfTexture load it?

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From: MLM Veraart (veraart++at++fel.tno.nl)
Date: 04/29/2005 05:35:54


Hello pfTeam,

I have written a program to construct a pfi image file with precomputed mipmap-levels.
This is based on the pfdImage class.

When I make a small model and use this pfi file to texture the model I don't see the
separate colors in the mipmap levels.

I made the model in Creator. A cube with an rgb brick texture.
I used pfconv to create a pfb file with pfi references out of this flight file.
Now I substitute the pfi file with one that has precomputed mipmaplevels, red and green colors.
When I view the pfb file with perfly I don't see my mipmap levels.

Does pfTexture::load support the stored mipmaplevels in the pfi?

pfTexture does understand the pfi saved with pfdStoreImage because I see a textured cube.
And if I change the base texture it also changes when viewed in perfly.

Mario Veraart

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