[info-performer] drawing close and far objects with differing near far clip plains

Date view Thread view Subject view Author view

lberto++at++adelphia.net
Date: 04/14/2005 10:26:59


I am trying to change the near far clipplane in an objects draw callback to cut down on z fighting on objects far aw aye while
maintaining close objects rendering ability.
It seems that when I change the clip planes by setting the chan->setNearFar() command, the channel says that the clip plains are set appropriately
but the close object dose not draw as expected.

My question is, is this leagle to do?
If so then why dose my close object draw as if the near clip plane in out to far.
if Not then what is the correct way to draw near and far objects without z fighting?


Date view Thread view Subject view Author view

This archive was generated by hypermail 2b29 : Thu Apr 14 2005 - 10:27:09 PDT