lberto++at++adelphia.net
Date: 04/13/2005 08:39:41
This is how I do it in a dicsFunc
pfVec3 XYZ;
retval = (hits)->query(PFQHIT_POINT,&XYZ);
---- Denis Mohnhaupt <demohn++at++gmx.de> wrote:
> hello,
>
> i have an application with self-generated terrain (vertex values are in
> world coordinates, no transformations) and want to place objects on it. so i
> have to do a ray intersection, where the user point's with the mouse, to
> achieve the exact point of the intersection.
>
> i found out, that i can achieve this by
> pfHit ** pfvPicker::getPickList();
>
> so i get the pointer to an array of hit objects
> the first (and actual only) entry is my nearest hit, and thus the thing i
> want. pfHit has a member "pfVec3 point;" but it is protected.
> there are no methods to read out it's value, so how can i access this
> information?
>
> thanks in advance
> Denis
>
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