From: Jason Daly (jdaly++at++ist.ucf.edu)
Date: 04/13/2005 06:58:06
Denis Mohnhaupt wrote:
>hello,
>
>i have an application with self-generated terrain (vertex values are in
>world coordinates, no transformations) and want to place objects on it. so i
>have to do a ray intersection, where the user point's with the mouse, to
>achieve the exact point of the intersection.
>
>i found out, that i can achieve this by
>pfHit ** pfvPicker::getPickList();
>
>so i get the pointer to an array of hit objects
>the first (and actual only) entry is my nearest hit, and thus the thing i
>want. pfHit has a member "pfVec3 point;" but it is protected.
>there are no methods to read out it's value, so how can i access this
>information?
>
>
>
Look at pfHit::query(), specifically with the PFHIT_POINT option.
----"J"
"I'm a castaway stranded in a desolate land, I can see the footprints in the virtual sand." --Neil Peart
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