From: Denis Mohnhaupt (demohn++at++gmx.de)
Date: 04/13/2005 04:37:20
hello,
i have an application with self-generated terrain (vertex values are in
world coordinates, no transformations) and want to place objects on it. so i
have to do a ray intersection, where the user point's with the mouse, to
achieve the exact point of the intersection.
i found out, that i can achieve this by
pfHit ** pfvPicker::getPickList();
so i get the pointer to an array of hit objects
the first (and actual only) entry is my nearest hit, and thus the thing i
want. pfHit has a member "pfVec3 point;" but it is protected.
there are no methods to read out it's value, so how can i access this
information?
thanks in advance
Denis
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