From: Denis Mohnhaupt (demohn++at++gmx.de)
Date: 04/04/2005 06:23:30
hello,
i am writing a windows application which exports a pfb-file at the end of
the process. i want that pfb to store the textures as well and not only file
paths. i found out in the documentation, that i can achieve this by calling
pfdConverterMode_pfb( PFPFB_SAVE_TEXTURE_IMAGE, PF_ON);
for this i include
#include <Performer/pfdb/pfpfb.h>
but i get a link error, i assume that i didn't yet link the right library,
so here comes the question? which one is it?
i assumed it is libpfdb.lib, but when i looked into
\Silicon Graphics\OpenGL Performer\Lib\libpfdb
i didn't find it, just a huge bunch of other libs with no idea which one
might be the right for me.
i am already including these performer libs:
libpf.lib libpfv.lib libpfdu-util.lib libpfui.lib
any hints on that are highly appreciated
thanks in advance,
Denis
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